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The gameplay is incredibly fun and addictive! The level design is superb,and I love how the game keeps you on your toes. Wish it was playable in browser, though, some people might miss on the great fun. 

Cool game
Turret level is hard
 

I tried your game, but it wont launch. I'm guessing you used forward+ or mobile for rendering? If thats the case, I may not be able to play it, as I only have really old hardware (intel hd 2500 and a 4400), which really sucks :((

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That's really sucks... Should definitely to try make a 3D game in Godot which will export to HTML5 with no issues for future!

Glad that Food Wood Pop Crown of yours doesn't have such a problem!

very cool idea. i liked the use of physics and scale.

some stuff that could be worked on if you've got the time:
- it'd be nice to have a way to pause/close the game instead of relying on alt+f4
-  i toggled the mute button twice (muted then unmuted) but there was no music while playing
- i feel like the projectiles from the turrets should be blocked by the physics objects (unless they already are, in which case sometimes they don't block projectiles)
- the sign in the level where turrets are introduced is missing a word
- it's not always clear that you can scale the same object multiple times (i encountered this in the same level as above)

Very thankful for the detailed feedback! We targeted the 48-hour mark, and I'm afraid that changing something after the 48-hour submission will remove that tag from us. 

But we are thinking about polishing the game after the jam, so your feedback will come in handy!

I hope what we'll see some continuation of yours Ubersize, too! (Hmm... that sounds weird...)

Woah, very fun. The screen shots don't do it justice. Great levels!

Thanks for feedback!
We didn't spend proper time on the presentation, for sure. 
You didn't make that mistake :)

it was hard to play with a laptop

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Thanks for trying our game! Do you mean using touchpad or it was laggy on a laptop?

touchpad, i dont have a desk to use a mouse

Oh... That make sense why you've made your Jailbreaker such keyboard oriented then! 

on older laptops it wouldnt even register touchpad movement if a key was held, which made testing my shoot to swap places puzzlegame really hard

The game features an interesting concept, blending shooter mechanics with the ability to scale objects by shooting them. It reminded me a bit of Portal, as it feels more like a puzzle game than a typical speedrunner. While I found the level with the emergency cars a bit too challenging, the overall experience is very cool.

Given that it was developed in just 48 hours, the amount of content and levels is impressive.

Thanks for the feedback! It would be useful to know which exactly part of the level became challenging!

Also, if somebody who reading this didn't check Sealestial Games game - you definetely should!

Link to the submission page: https://itch.io/jam/gmtk-2024/rate/2905221