Game mostly tested on Chrome. I saw (heard?) issues with Firefox and audio. 

During my mental lock I decided to try to use LLM models to do something that I always wanted but not capable of doing. You can see the progress in this kinda small game. I picked the language I knew so I could tinker with the code even when LLM will not be accessible to me. It's more like a research project for me to understand what people talking about.

The project forms itself like a cozy exploration and NPC communication heavy with different activities like fishing and gathering. I'd like to go deeper into NPC simulation, relations, village/city generation, reaction to the player actions and be procedural as it can be without  killing gameplay experience.

Typescript is used a main language because of my experience with it and understanding web technologies.  Three.js used as renderer.

Most of the baseline code are written by LLM. All assets, sounds are generated by Typescript code. The engine written mostly by LLM and simple enough for me to understand. The game layer codebase shared ownership with me in different proportions.

Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorMrJackphil
Tags3D, Open World
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Leave a comment

Log in with itch.io to leave a comment.